Tuesday, December 15, 2009

Reading 216-246

With creation mobile media, digital art has been able to attach itself to the mobile scene. With the C5 project the use of GPS helps a other see route and landscapes that a person has took and is able to map out those landscapes in real time. In Sky Ear with the use of balloons and cell phones users could change the colors that appear ion the balloon flying above by call one of the cellphones place in the balloons and well as hear everything going on in the sky during that time. Along with mobile media there is also the social networking that comes into play with digital art as well. in myfrienemies.com they take people's dislikes and network them according to those dislikes. As well as social networks there is also a growing tend in the creation of avatars to this digital age. Many MMO games bring use to these avatars and some appear very basic well others tend to look realistic such as the ones created by Eva and Franco Mattes.

Reading 196-215

Gaming has been one of the most successful mediums of digital art. The creation of video games has allowed people not only to take on roles as a character on the web, but also interact with other people as well. The creation of the 3-d environments and the ability to interact with those environments help lead to internet activism in which users would post political messages in the game for other to see such Velvet Strike. Another interesting aspect was the idea that you were able to create yourself or own avatar to bring to the game. This created a sense of individuality as people were able to create a digital aspect of themselves in the interactive game.

Reading 111-131

The internet in digital art has played a huge role in its growth as well as its advancement. Because to the web a lot of art based movements where able to take place. Not only that but it allow the creation avatars to take place in where a person on the web and in reality seem entirely different. With the creation of software art and the GPS artist are able to expand their art medium to things such as websites and video games. Because of the web virtual reality was able to take place in which people can view 3-d environments from any computer. As well expand the means of sending receiving music and sound productions through computers such a remixes from DJs.

Reading 139-145

In digital art there has been a reoccurring theme of Artificial life, in which the artist creates project which emulates life in the real world. One of these projects in the Galapagos, in this work the users selects artificial lifeforms, and through natural selection is able to stimulate the lifeforms mutations and the computer generates the ability of evolution over hundred of years, allowing to see what the user has created over the course of time. This Artificial life takes a virtual turn as it uses computers to break down basic behaviors and actions in mathematical patterns and produce them on the same level.

Reading 154-164

One of the other level of interactivity is the idea that people can interact with a project through the use of the internet. in these multiple pieces of art the viewers directly effect the piece of art each time they choose to. One example is Telegarden in which people on the internet command a robot that tends to a garden. If viewers choose not to interact with the garden it could lead to the garden death but, on the other hand it can become a garden in which everyone in the world had a hand in growing or tending. This type of digital art bring up the idea of bring a shared responsibility among the internet viewers and that internet can be a source of community. I really enjoyed this type of artist myself it allow the viewing community to take direct control of the art itself and makes the full immersed as they help contribute to the art work themselves.

Monday, December 14, 2009

Reading 97-111

The video medium has played a huge role in conveying digital art. Some of the video artwork brings together a video itself and some interesting ways to interact along with the video at the same time.Michael Naimark's video BE Now Here immerses the viewer with both 3-d video and as well as a moving platform that rotates the viewer from side to side. Another interactive video would be Jim Campbell's Hallucination where the viewer seen themselves projected on to the t.v screen and as they move closer the burn into flames. This video art has been an important to the digital medium as it uses both the film artwork of capturing an the film as well as the interactive part of being able to bring one self into the film.

Reading 72-96

The concept of immersing the viewer in the digital plane becomes on the biggest challenges that each of the artist must undertake. Many of the artists use very different ways to be able to immerse the audience into their piece. Erwin Redl uses hundreds of LED lights to create an environment to brings the viewer in although not completely interactive in still immerses the viewer in this environment of systemically placed lights. A different technique used is one by Jefferey Shaw, with the use of angles and creating something on the digital plane but being able to interact with it in the real world. The Golden Calf piece does this by allowing the outside user to interactive with the object in the digital plane.